Quantcast
Channel: Blender 3.3.0 Hair - How to use emitter's UV mapped texture for coloring hair splines? - Blender Stack Exchange
Viewing all articles
Browse latest Browse all 2

Answer by ВячеславКобозев for Blender 3.3.0 Hair - How to use emitter's UV mapped texture for coloring hair splines?

$
0
0

There is no way to transfer texture from shader to geometry and another shader, but there is a way to add same texture to geometry and achieve the result

enter image description here

Blend file here


Viewing all articles
Browse latest Browse all 2

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>