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Channel: Blender 3.3.0 Hair - How to use emitter's UV mapped texture for coloring hair splines? - Blender Stack Exchange
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Answer by ВячеславКобозев for Blender 3.3.0 Hair - How to use emitter's UV...

There is no way to transfer texture from shader to geometry and another shader, but there is a way to add same texture to geometry and achieve the resultBlend file here

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Blender 3.3.0 Hair - How to use emitter's UV mapped texture for coloring hair...

In the regular Particle Hair system, before Blender 3.3.0, it was possible to use a texture UV mapped on emitter's surface to define a color of each hair strand depending on where it grows from. I mean...

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